I've been working on a small but complete side project in C# – a playable Blackjack game that runs entirely in the console.
What started as a practice run to sharpen my .NET and clean coding skills turned into a minimal but functional card game, with some extra flair like card rendering and a basic AI bot.
Here's a breakdown of the project and what I learned along the way.
🔍 Screenshots
🎴 Title Screen
🃏 Example Round
🎮 Key Features
- Console-based, cross-platform (runs on .NET 9)
- Unicode card rendering (text-based but visually clear)
- Fully playable: hit, stand, dealer logic, win/loss detection
- Simple AI bot using true count (Hi-Lo style)
🧠 Code Architecture
The code is split into logical components:
-
Program.cs
: main game loop, player input, win/loss handling -
Cards.cs
: deck generation, card drawing, visual rendering -
Bot.cs
: AI logic — currently uses a basic running count to decide whether to hit or stand
The goal was to keep the structure clean and extensible, so it’s easy to maintain and improve.
📂 GitHub Repo
You can find the full source code here:
🔗 https://github.com/porzeraklon/blackjack
It's open-source and self-contained — no dependencies besides the .NET runtime.
💬 Feedback & Ideas
I'm open to suggestions and contributions — especially around:
- Improving bot intelligence (more advanced strategy, more diversified behavior)
- Game configuration options (e.g. changing stakes, betting)
- GUI version later down the road
If you check it out, feel free to leave feedback or open an issue. Hope it inspires someone else working on a similar idea.
Thanks for reading!
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